E3 2011 Rumors

nintendo wii

E3, the largest video game conference and trade show in the world begins next month. New video games are announced, and gamers can always expect a few surprises at the show. Here’s a look at what could be the five biggest stories at E3 if the rumors prove true.

Rumor one: Nintendo’s new system will have a wacky, revolutionary new controller

At this year’s E3, Nintendo will unveil the successor to the Wii, rumored to be called Project Cafe or Stream. Early reports on various video game websites like 1up claim that the system will be about as powerful as Xbox 360 and PlayStation 3, and possibly with slightly better graphics. However, what is getting the most attention is the new controller. Video game journalists and analysts speculate that the new controller will be a more traditional controller similar to the Nintendo GameCube. It also rumored to have a six-inch touchscreen, a camera, motion control and some innovative new online features.

It’s possible that Nintendo will release a separate motion controller and that the system will be backward compatible with the Wii. Whatever Nintendo’s got up its sleeve, this new controller will probably steal the show at E3 just like the 3DS did last year.

Rumor two: Grand Theft Auto V

Grand Theft Auto IV hit consoles three years ago, and with the upcoming release of L.A. Noire it makes sense that Rockstar is working on something new. The new GTA is rumored to go back to San Andreas and to release before 2012. Also, 2012 is when series creators Sam Houser, Dan Houser, and Leslie Benzies contracts expire with Take-Two, according to analyst Michael Pachter. It would make sense that publisher Take-Two would want to release another GTA before these three potentially leave the company for good. In addition to contracts expiring, casting calls for voice actors that fit the new San Andreas direction have leaked on the Internet.And most interestingly of all, GTA V may be a launch title for Nintendo’s new system.

Rumor three: Halo 4 or remake of Halo: Combat Evolved

Bungie is done making Halo games, but that doesn’t mean the Halo franchise is over. This November marks the 10th anniversary of the original Halo, and 343 Studios is taking over development duties on future Halo games. Since Gears of War 3 is launching in September, Microsoft needs another big gun in its arsenal of holiday releases to combat Sony and Nintendo. The new title could either be an HD remake of Halo that uses the Halo: Reach graphics engine, or it could be Halo 4. A new Halo game starring Master Chief would bring back old fans of the franchise. Even if no new Halo comes out this year, it’s likely that Microsoft will make some announcement at E3.

Rumor four: Metal Gear Solid 5 or a new original title from series creator Hideo Kojima

It’s a running joke in the video game industry when Kojima says that the MGS game he’s currently working on will be the last one he directs. He said the same thing about Sons of Liberty, Snake Eater, Guns of the Patriots and so on. Having just released Peace Walker for the PSP this year.

Kojima’s next title could be either Metal Gear Solid 5 for PS3 or the Sony NGP. Rumors on the Internet are that it will be a follow-up to Peace Walker since the series main character Solid Snake’s story was wrapped up in MGS4. If Kojima’s new game isn’t MGS5, then he probably will show something completely new at E3 that will get a rise out of all his fans.

Rumor five: NGP launches this year at $250

If Sony can get the price of the Next Generation Portable down to $250, Nintendo will have quite a fight on their hands. The NGP is considerably more powerful than the 3DS, so the price of the handheld will likely come in at $300 or more with some of the more expensive features like 3G removed. It’s also possible that the Japanese earthquake’s resulting hardware shortages could affect the launch. Still, some announcement from Sony is expected at E3, and they have to convince gamers to choose the NGP over the 3DS.

Check out the original article from the UWM Post here. http://issuu.com/theuwmpost/docs/uwmpost50911

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Mortal Kombat Preview

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Mortal Kombat is back, and it’s bloodier than ever! The ninth entry in the main MK series comes out April 19 for Playstation 3 and Xbox 360, and it’s shaping up to be one of the best fighting games of the year.

Similar to Capcom’s approach with Street Fighter IV, Netherrealm,(the studio behind the new MK comprised of series creator Ed Boon and former MK staff members) is targeting old fans of the franchise.

The difference between SF and MK is that Boon isn’t targeting the hardcore gamers, but the casual ones instead. The rationale behind this approach is that many modern fighting games are too difficult for most and the creators aim to make the game more accessible to everyone. So the good news is that even if you suck at fighting games, there’s a good chance you will still like MK.

The gameplay is similar to the original MK trilogy and is strictly 2D, with characters rendered in 3D. Familiar faces return like Liu Kang, Sub Zero, and Johnny Cage, along with others for a total character roster of 27. God of War action hero Kratos is a bonus character for PS3 owners. Future downloadable characters will be released to pump up the roster. So far Scarlet Lady(a red ninja cut from MK II), Kintaro(a boss also from MK II), and Kenshi(a new blind character) have been confirmed.

The plot takes place between the first three games where characters time –travel to alternate events in the past to save the future from Shao Kahn. The gameplay is similar to the early games and classic stages like “the Pit” return, as do the infamous fatalities. Although it is similar to the old games, the core gameplay has been tweaked.

The controls resemble a four-button Tekken-style approach, and the game is lighting fast. You can make your own combos or use preset commands. Special attacks from later MK games called super meters that have three levels of techniques are a new addition to the franchise.

If you save your entire super meter, you can perform X-ray attacks that are similar to the fight scenes in Romeo Must Die. NetherRealm rendered all of the character’s bones and internal organs so that when you unleash these moves you will see necks snapping, ribs shattering, and other bone-crushing moves. Each fighter has their own unique X-ray animation and special attacks. Also, your character will take real onscreen damage in addition to losing lots of blood.

The online mode includes King of the Hill, where two players battle it out while spectators watch and a first for the series four-player tag-team combat similar to Marvel Vs. Capcom 3 where you can perform assist attacks or start a combo with one character and finish it the second.

A new single-player mode called Tower of Power features 300 unique challenges, such as battling without your arms, fighting zombies in a graveyard, playing slot machines, and many more. Krypt Mode makes a return and grant players rewards for completing challenges. Also, a new mode lets you practice fatalities at your own pace.

The fatalities are so gruesome that MK got banned in Australia. Some will make you squeamish, like Mileena throwing daggers into her opponent’s chest, then ripping off the head and devouring the flesh from the skull. Kung Lao puts a saw blade hat on the floor, slicing his enemy in half. Reptile vomits poison into a character’s mouth and then splits their neck. Others are humorous, like throwing opponents into a tree to be devoured, running them over with a car and positioning their faces next to a speeding train.

If you can’t get enough MK, then check out the new web series MK Legacy that debuted last week. The web series features high production values and fleshes out MK’s back story and characters.

Check out the original article from the UWM Post here. http://issuu.com/theuwmpost/docs/uwmpost_41811

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Op-ED: Are Games like Bulletstorm too violent?

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If Fox News has its way, Grand Theft Auto may lose attention in the spotlight as the most talked-about violent video game on the market. On Feb 8, 2011, Fox published an article titled “Is Bulletstorm the worst video game in the world,” criticizing not only the game but also video games for contributing to violence and sexual assault.

“And with kids as young as 9 playing such games, the experts FoxNews.com spoke with were nearly universally worried that video game violence may be reaching a fever pitch,” wrote John Brandon of Fox News.

Bulletstorm, published by Electronic Arts, releases tomorrow and is a first-person shooter developed by Players Can Fly and Epic Games, the creators of Gears of War. The game is available for Xbox 360, PlayStation 3 and PC. The controversy surrounding Bulletstorm comes from the skills shot gameplay system that rewards players for executing creative kills on their opponents.

Players get rewards for blowing off enemy’s limbs with gunfire, knocking them back into a passing helicopter’s blades, shooting them in the groin or buttocks regions, and dozens of other creative kills. Bulletstorm also feature frequent uses of profanity, lots of gore and sexualized names for skill shots such as ‘gang bang,’ and ‘deep penetration.’

There’s nothing wrong with Fox questioning the controversial nature of the game, but several of their facts they’ve reported from interviews with psychologists and professors are inaccurate. To start off, Fox reports that children as young as nine are the target audience for Bulletstorm, and questions whether the violence depicted in this game may make it seem like it’s okay for teens to replicate what they see on violent, and sexual video games in real life.

Anyone who’s seen a commercial for Bulletstorm knows that the game is rated (M for mature) by the Entertainment Software Rating Board (ESRB), and is not to be sold to adults under 17. The creators of Bulletstorm purposely made the gameplay comical, and the gratuitous violence is not meant to be taken seriously by anyone.

Even EA Vice President of Public Relations Tammy Schachter told Game Informer magazine that “Never is the game marketed to children.”

The Fox article goes on to say that sexual-related scenes in video games have been linked to an increase in rape incidents.

Fox is not only targeting Bulletstorm (which contains no sexual depictions) but also targeting the ESRB and retailers for failing to prevent sales of violent and sexual video games to minors. Fox claims that harsher punishment needs to be enforced against retailers and that the ESRB isn’t working.

The ESRB is not the problem. Most retailers honor the ESRB and are aware of the consequences of selling to minors. It’s the parents of these young children who voluntarily purchase these violent video games for them, and don’t monitor what their kids are exposed too. Video games have never been the cause of violent crime. The fault lies in the individual who has psychological problems and chooses to recreate the fantasy violence they see in games.

Compared to movies and music the ESRB is one of the best rating systems out there. It’s much easier for a kid to get his hands on an R-rated movie or a cd with explicit lyrics then it is a violent video game. Heck, all three major consoles and PCs have parental controls so what’s stopping adults from preventing their kids from playing violent video games?

Video games deserve the right to be protected under the First Amendment the same way other forms of media do. If video games have to be censored, then it won’t be long until the music, and movies will have to do the same.

“Much like Tarantino’s Kill Bill or Rodriguez’s Sin City, this game is an expression of creative entertainment for adults,” said Schachter in a response to Game Informer.

Check out the original article from the UWM Post here. http://issuu.com/theuwmpost/docs/uwmpost_22111

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Gears of War 3 Preview

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Sony recently published Insomniac’s Resistance 3, their biggest console exclusive shooter for the fall, and now Microsoft is set to do the same with Epic Games’ Gears of War 3. GOW3 hits stores September 20, and, based on early impressions from video game websites like 1UP, IGN, and Kotaku, this just might be the best game in the series.

Like its first two installments, GOW3 features the same intense third-person/first-person gunplay that demands the strategic use of taking cover to bring down the Locust alien race. The active reload system has returned, in addition to the series’ trademark emphasis on co-op play. Team-based mission objectives, similar to a GOW2 sequence where players carried a large box while fending off enemies, are also a part of GOW3.

What’s new this time around is four-player co-op support for the campaign, larger-scale battles, bright outdoor environments, new weapons and unique gameplay sequences such as a zip-line and a hallucination section. The opportunity to play as different characters like GOW fan-favorite “Cole Train,” along with new female soldiers and a time-shifting storyline is also innovative.

Plot-wise, GOW3 takes place after the events of the second game and the main crux of the story is that Marcus Fenix (voiced by John DiMaggio, the voice of Bender on Futurama) is searching for his long-lost father (Adam Fenix), who’s rumored to still be alive.

The biggest change to GOW multiplayer from past games is dedicated servers, which will make matchmaking less frustrating for everyone. Even better, if someone quits a match, the game won’t be dropped, and bots will take the place of players who are too cowardly to stick it out. Multiplayer modes from past GOW games, like Team Deathmatch and King of the Hill, return with more refined structure and balancing. Also, a few of the new multiplayer maps will feature environmental effects like earthquakes and floods.

Best of all, for those who suck at shooters, GOW3 is very novice friendly, with a training ground mode and handicaps that track player performance so hardcore players won’t slaughter inexperienced players. New and improved weapons, like the sawed-off shotgun, Retro Lancer, Hammerburst, One Shot sniper rifle and the Digger, help freshen up the gameplay for multiplayer veterans. The Digger is especially gruesome. Players can kill nearby enemies through its earthquake effect or fire it directly at them causing the target’s body to explode literally at the neck.

Other welcome new multiplayer tweaks include aiming reticules, which show accuracy rating for all guns, and smoke grenades, which now stun opponents causing them to drop heavy weapons. GOW fans will be happy to hear new abilities have to the multiplayer modes. Such as the mantle kick (a new move that can be used to attack people hiding in cover), a self-revival technique for near-death moments, using your captive as an explosive device and, lastly, a new execution kill involving the Snub Pistol.

A new reward system similar to Call of Duty, where players can earn medals, ribbons and titles to advance their rank, has also been added to GOW’s multiplayer mode. Interestingly, a multiplayer event calendar rewards players with unlockable costumes, executions and weapon skins. Lastly, most intriguing is a new mode called Mutators, which allows users to mod select game modes. All of this new content will go a long way towards extending GOW3’s lifespan for gamers.

GOW3 ships in three separate versions on the launch date. The Standard edition only includes the game and retail case, while the Limited Edition, priced at $79.99 comes with an Octus award box, an Octus service medal, a fabric COG flag, Fenix family mentors and a code to unlock Fenix’s father as a multiplayer character. Gamers who spring for the $149.99 Epic Edition get all the features from the Limited Edition, in addition to a giant Marcus Fenix statue, a 96-page art book and the Infected Omen Weapons pack, which comes with five skins for the five starting weapons in the multiplayer modes.

Microsoft is celebrating the GOW3 release with a crimson red GOW themed 320 GB Xbox 360 with two matching red controllers and the game for $399. The special-themed GOW controllers and faceplates are also available to purchase separately.

This article originally appeared in the UWM Post. Check out the original article here. http://issuu.com/theuwmpost/docs/09192011final

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Father of the first cartridge based videogame console passes away

fairchild channel f

This month the video game industry said goodbye to Jerry Lawson. Lawson was a very talented engineer who created the first cartridge-based video game system, the Fairchild Channel F.

Lawson, notable for being one of the very first African Americans who worked on video games, passed away on April 12th at age 70 in a California hospital after a heart attack.

Many game developers and gamers have never heard of Lawson, but he was one of the earliest video game pioneers who helped give birth to the video game industry. His development of the interchangeable cartridge game and the first digital joystick paved the way for future game developers

The amount of work he contributed to video games is just as important as other video game pioneers like Ralph H. Baer(known as the “father of video games” who created the Magnavox Odyssey), Nolan Bushnell(responsible for making Atari a household name) and Shigeru Miyamoto(creator of Nintendo’s Super Mario Brothers, Donkey Kong, and the Legend of Zelda, among others.

Ever since he was young, Lawson had a knack for electronics, and in his teens, he fixed broken TVs as a part-time job. In the 1970’s he had his own personal computer in his garage where he created his first coin-up arcade game, Chicago Coin’s Demolition Derby, which came out shortly after Pong.

The idea of a cartridge was unheard of at the time. Many engineers were scared to make them because they thought it could cause explosions and didn’t know how to produce a console around its microprocessor. When the Fairchild Channel F released in 1976, it was the first time gamers could switch between game titles (earlier game systems like the Magnavox Odyssey and the first Atari systems had games built inside them).

Although the Atari 2600 surpassed the Channel F in sales, it was remarkable what Lawson was able to with cartridge video games when he had no previous cartridges to base his work off for reference.

During the 1980’s he formed his own studio called Video Soft, which produced cartridges for the Atari 2600. Lawson hasn’t kept up with the industry today, but up until his death he was working on tools, laser telescopes, and other electronic devices.

Lawson was admitted into the El Camino Hospital Mountain View in California a few years ago due to diabetes, which led to the loss of sight in one eye and the loss of one of his legs. Many pictures shown before his death show him in a wheelchair.

Thankfully, a month before he died Lawson was recognized for his achievements in video games at the Game Developers Conference by the International Game Developers Associations Minority Special Interest Group.

Also, six of his previously unreleased Atari 2600 games were made available last year with all profits going to Lawson’s family. A memorial service is being planned sometime in May to honor the achievements he brought to the world of video games.

This article originally appeared in the UWM Post. Check out the original article here. http://issuu.com/theuwmpost/docs/uwmpost_42511

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Milwaukee Holiday Lights Festival 2010

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Lack of Snow Doesn’t Deter the Milwaukee Community from Being the First to See the City’s Holiday Light Display.

Milwaukee Mayor Tom Barrett credits unusually warm weather this November for a larger turnout of people at the 97th Annual City/Council Tree Lighting Ceremony last Thursday night in Red Arrow Park.

“We’ve had some years where it’s been very very cold, but tonight it was very very almost balmy by November standards, and so we had literally hundreds of people here,” Barrett said.  However, some people missed the cold like Jennifer Matricola from Milwaukee, who’s a regular attendee at the ceremony. “It’s always a great way to start the season, but we could use a little snow to make it more festive.”

The ceremony kicks off the 12th annual Milwaukee Holiday Lights Festival, and the start of the Christmas shopping season.  Milwaukee comedian John McGivern hosted the event. Hundreds of people gathered together and listened to the Salvation Army Brass Ensemble, The Alverno College Choir, an all-male vocal group called the Tempters, and the cast of the Milwaukee Rep’s Christmas Carol. Even Santa Claus made an appearance.

New This Year

To celebrate the winter season, the Milwaukee Parks System changes the theme each year for its three main parks. Cathedral Park’s theme is “Community Spirit Park,” Pere Marquette Mark is “Snow Ball,” and Union Square has “Magical Moments.” “The Milwaukee parking system is incredible, and our parks really need to be honored,” McGivern said. “We should have a lot more about the parks in the program.”

In addition to the work on the parks, a major theme of the festival is shopping.  New this year is Tuesday Daytripper Shopping Excursions a private tour around downtown shops with exclusive deals.  The Retail Emporium is also new and features pop up shops with unique holiday gifts such as specialty clothing, and crafts.  One other new feature this year is the Holly Loop, a trolley service that runs through the downtown shopping area.

The Milwaukee Downtown organization is managed by Executive Director Beth Nicols and Assistant to the Executive Director Pat Adam. The organization contracts out to the Clean Sweep Ambassador Program, and the Public Service Ambassador Program for help with staffing for the festival. Preparation begins in January and takes the CSA over 1,400 hours to put up all the holiday decorations according to Rachel Wezek Accounting Executive for Ellingsen Brady Advertising.

Holiday Lights Festival Characteristics

Downtown Milwaukee features a variety of Christmas themed decorations on display.

  • Over 500,000 lights
  • 360 Wreaths
  • 35 Animated sculptures
  • 17 Moravian stars
  • Jingle Bus – A 40-minute tour around downtown Milwaukee lights display.

The Scene

Prior to the tree lighting ceremony, Starbucks handed out free peppermint mocha samples. People of all ages attended with many families present at the event. Small trees with white lights surrounded the main tree, and fallen maple leaves covered the grass. Children played together in the empty ice skating ring while parents looked on.  Before the start of the event jazz music and even the Charlie Brown theme played in the background.

The event began at 4:30 p.m. and McGivern needed to keep the audience member’s attention until quarter after five. “This is my fifth doing what I did tonight, and their all kind of fly by the seat of the pants because you got to make sure the time is filled,” McGivern said.  We had one year where we had a children choir, and they sang one song and then they said it’s too cold.  They were supposed to sing for 12 minutes.”

All the musical performances and speeches happened on the sound stage. Chris Conrad from Selective Sound Services completed the audio prep work. Since it’s a Christmas themed show, the music doesn’t change too much. However, this year it changed. “In the past it’s been a little more low-key as far s the nature of the entertainment is concerned, Conrad said. This year was very upfront, and a nice change of pace.”

This year’s tree is a Colorado Spruce, and unlike in 2008 the tree made it safely to Red Arrow Park. The tree is enormous with red ribbons and bright blue lights. “It’s the most beautiful tree in the five years I’ve been doing it, McGivern said. “It’s a gorgeous tree.”

The Milwaukee Holiday Lights Festival runs through January 2, 2010.

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The Alchemist Play Theater

Play Theater

Don’t know what to do in Milwaukee tonight? Why not check out the Alchemist in Bayview for a night of great entertainment. With dozens of theaters to choose from around the city, it’s hard to pick just one. One hidden treasure that many people overlook is the Alchemist. With its creative approach to play production, a diverse audience, and affordable ticket prices the Alchemist offers an experience unlike any other.

The Alchemist opened in 2008 and is home to many independent theater performers in Milwaukee. Aaron Kopec from Mukwonago and Erica Case of Bayview are the two founders. Their goal with the Alchemist was to provide a theater venue similar to what musicians have in Milwaukee. Kopec got the idea while working with Dale Gutzman owner of Milwaukee’s Off The Wall Theater. During the theater’s off time, Kopec would rent the space in exchange for a small rental fee, and use it for performances.

Before the Alchemist open it used to be a copy repair store. Case’s parents owned the building back in the 1970s, and once the space opened up, it was remodeled into a theater. The building had gone through many revisions before the final design emerged. The theater size originally was double in size, and the lounge area resembled more of a cafe than a bar. However, since the architecture is supportive of the center wall, the layout couldn’t be changed too dramatically.

The decision to name the theater the Alchemist was also Kopec’s idea. “The long story is I used to have a small production company that did music and a couple of independent movies,” Kopec said. “I wanted something related to gold. Alchemists turn things into gold. The short story that I actually prefer is by calling it the Alchemist were first in the phone book.” Despite being first in the phone book Kopec, and Case said they still have people call, and confuse them with the Avalon Theater.

To fund play production, the Alchemist adopted the movie theater’s popcorn and soda model. Everything sold at the bar including James Bond 007’s signature vodka martini goes toward the funding of new plays. Kopec and Case don’t depend on making money from shows to stay in business. They know what their budget is going into any play, and assume from the beginning that no one will show up opening night. This way if a particular show flops then the Alchemist won’t become bankrupt.

Being independent gives the Alchemist a huge advantage over other theaters. For one, the types of plays shown are much more varied. Plays like “Rudolph the Pissed of Reindeer” or “Lions, Tigers, and Zombies” are risky endeavors for most theaters that rely too heavily on established play formulas to make their money. Second, by taking a different approach to theater performances, the Alchemist can attract people who normally never go to a theater.

For example, the past show “Murder Castle: The Chronicle of H. H. Holmes” sold out for its entire five-week run, and about 85% of the audience were people who never went to theater before according to Kopec. Also, by keeping ticket prices low, the Alchemist has one key advantage over other theaters. It can compete with dinner. “When you have a ticket price that’s 15 dollars that’s the same cost you pay to see a movie, Case said.” It’s something that you could go hey let’s check out what they got, and do it on a moment’s notice versus a big to-do, and months of advanced planning.”

The laid back atmosphere of the theater and lounge is key to the Alchemist success. Before and after the show people can order drinks or snacks and even socialize with cast members from the plays. All while sitting on comfy seats, and looking at the various paintings spread across the room. Besides being a place for theater, the lounge also hosts regular events unrelated to the theater. All kinds of people show up, and anyone who has an idea is welcome to try out their routine. Notable performances include a one-man clown show, independent films, and even fashion shows. The lounge is constantly evolving and has seen a steady progression throughout the year.

Being independent may have its advantages, but it can be tough work. “We don’t have a staff, so every aspect of running a business falls onto us, Case said,” Which includes building the sets, making the costumes, and website design.” It sounds like bragging, but it’s really not, Kopec said. “Bragging for me would be I have people to do this stuff for me.” Although Kopec and Case have no staff, they receive a lot of help from volunteers to help run the place. Many of which are performers from the plays.

The Alchemist has a core group of people they work with but is open to performers from all over the world. The hiring process for new actors and performers happens at Generals, a big event where over 80 actors perform auditions. Kopec and Case also have access to everyone’s resume there and can contact them. Anyone else interested contacts the Alchemist through its newsletter, Facebook, or come in for an audition.

With everything, there are flops and successes along the way. One breakout success is “Rudolph the Pissed-Off Reindeer” written by Patrick Schmitz, which got picked up in Kenosha and will likely sell out for its third year. The play “Closet Land” didn’t perform too well but, received recognition by the press and audience members. Despite the fact that the Alchemist is independent one famous person has shown up.

That would be Marc Metcalf, who currently has a role on the popular show Mad Men, and had a role in Seinfeld. Another breakout star, but not quite as famous as Metcalf is a high school student Anna Wolf, who Case says is a great actress. One of Case’s favorite memories is when Wolf’s parents came in one with their daughter and said this. “This is the coolest thing to have my daughter be able to go a bar, and hang out with people and as a parent have it be a safe environment, Case said”. “That’s just not something we have in Milwaukee.”

Kopec and Case have many ideas for the future of the Alchemist, but they have to be picky when it comes to spending money on remodeling since they don’t accept donations. Something they would like to do is have bathrooms on the main floor. Bathrooms are currently only at the basement level, so this rules out people who are handicapped. The stage is wheelchair accessible, but not the bathrooms. The other thing they want to do is to use the courtyard outside for performances.

Both Kopec and Case are proud of the work they have accomplished with the Alchemist and hope that their work has influenced many young people to take an interest in theater. “To be able to do this, and not have to make a million dollars and to be able to give people the opportunity to do things and express themselves and share things and have a place for them to go is amazing, Case said.”

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Alterra Cafe 2010 Remodeling

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The Alterra Prospect Café underwent a major remodeling project back in March and has now opened its doors to the public with some major improvements. That includes an expanded seated section, a full café food menu similar to Alterra’s other cafes, and a new feature called the brew garden that brews coffee to the customer right away. Other improvements made include interiors such as new skylight, an outdoor room, remodeled bathrooms, and other architectural designs.

As a sponsor of the Milwaukee Film Festival, Alterra plans to celebrate the grand reopening of the new Alterra Prospect Café by hosting a free event open to the public. On Thursday, August, 30th the Milwaukee Film Festival After- Party will kick off at 2 p.m. with the Milwaukee Cup Tasters Championship, and the best taster will receive the Technivorm Mocha Master Home Brewer. During the drink tasting competition, a screening of the film “Wasteland” at 5 p.m. at the Oriental Theater will take place, and then the party officially kicks off at 7 p.m. Next, is a live music performance from” Bahia” at 8 p.m. Lastly, spoken word performers from the film “Mark My Words” will show up at 9:30 p.m to close the party out at 11 p.m.

Alterra’s history began in 1993 and was founded by three people Paul Miller, Ward Fowler, and Lincoln Fowler, who all shared a love for great coffee. The original name the guys wanted to go with was altura, which is Spanish for elevation. However, a company in California already had the rights to the name altura, so the three men decided to go with the name Alterra. The word means of the earth. The name is fitting since Alterra is famous for its use of organic products.

The first Alterra opened in Bayshore in 1994, and the Prospect location became the second Alterra. The building’s design dated back to 1928 and used to be an auto parts store. It took two years to convert the place into a café and roastery. The grand opening took place in July of 1997 and the original vision of the company was for customers to watch the roasting process.

The chance to remodel the Alterra Prospect Café occurred after completion of the 2007 Humboldt Alterra. The Humboldt, Alterra replaced the Alterra Prospect Café as the main roasting facility, so a major renovation needed to be done. The Prospect location used to hold main offices and wholesale operations, but now they’ve been moved to the Humboldt location creating a lot more empty unused space.

The remodeling cost in the ballpark range of 750,000 to 1 million dollars “It exceeded my expectations and budget, said L, Fowler.” L, Fowler described the remodeling process as similar to check listing all the new features for a car and then adding even more stuff. “We want this to be the best café to communicate with the community, said W, Fowler.”

One of the new major revisions is the brew garden, where coffee is brewed for the customer immediately on the spot. In addition to the brew café, the Prospect Alterra contains a full-blown café food menu similar to the other Alterra’s around Milwaukee. The menu includes items like breakfast burritos, sandwich wraps, and desserts. L, Fowler describes the new food additions as a huge change for the café staff, and several employees had to come over from Humboldt and other locations to help the Prospect staff.

The interior design features a more elegant design with a major revision being the new skylight next to the other two. Also, the building has been reroofed and insulated in its entirety. “I learned more about glass on this project than I ever wanted to know, said L, Fowler.” Moveable walls were put in to make the café smaller, and the south end of the building changed into an outdoor room to allow more natural light to go into the building.

Now that the Alterra Prospect Café is finished the Fowlers are working on a Shorewood Alterra café, and possibly a Bayview café too. The Fowlers didn’t reject the possibility of opening a café in Madison, but right now there are no plans to build one. “Were very opportunistic in nature said L, Fowler.” Now it’s up to the community to decide if the changes to the Prospect café were worth it.

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Dark Water American and Japanese film comparison

Dark Water

Prior to watching the Japanese version of Dark Water, I was expecting it to be similar to Ju-on. I’m glad I was wrong because I enjoyed Dark Water’s different approach to creating horror. I thought this film was the best one we watched all semester, and to my surprise, the American version was just as good. There are many interesting things about these films, but what I found most striking is how the role of the mother changes in each version. For the most part, it’s fairly similar, but there are some differences.

To start off, both mothers in each film want the best for their daughter and always make sure that they feel wanted. It is evident to viewers because both of the protagonists had their problems growing up with a cruel mother who neglected them as a child. It’s subtle in the Japanese version. However, in the American version Dahlia’s mother is alcoholic, says hurtful things to her, and it’s much more obvious that she experienced a traumatic childhood.

The second observation I noticed about the two mothers is their emotional state throughout the films. Both characters struggle with living in a crummy apartment, finding a job, and the fear of losing their daughter. However, Dahlia seems more emotionally unstable than Yoshima. For instance, during the American version of Dark Water Dahlia takes some pills to mange her stress, and wakes up a day later from a black out not remembering anything that happened. In the Japanese film, Yoshima experiences similar mental stress, but it’s not represented as much in the American version.

The third thing I noticed in each version was how isolation affected the mothers. The two films feature the same male characters, but in the Japanese version the men seem crueler and less willing to help the mother. As a result, I felt a greater sense of isolation present for Yoshima that made me see her character as more helpless about how she would take care of her daughter. In the American version, it feels like the male characters are more supportive to the mother despite being just as unkind to her. When Dahlia is having trouble, it seems like she always has someone to help her out and doesn’t feel isolated from the world like Yoshima did.

My final observation involves the ending, which I felt changed how the tone of motherhood played out in each film. To me, the Japanese version’s ending with Yoshima’s daughter returning several years later to the apartment was a more effective way to end the film. I liked that the American version had a happier ending. However, I felt it placed too much emphasis on showing how the father was replacing Dahlia as the more paternal figure in the child’s life rather than focusing on the mother’s role.

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Ju-on and the Grudge film comparison

The Grudge

I remember watching both of these films when I was younger and not liking them very much or finding them very scary. Now that I’ve had another chance to see them again I feel a greater appreciation for why some people found them so terrifying. What I found most interesting about these two films is how similar and different they are. Both films take place in Japan, have the same director, and story, but they both have cultural differences that affect the tone of the film for better or worse.

Ju-on’s story is fairly confusing, and not all the plot details appear clearly. I was confused most of the time about the story of the curse in the house, the significance of Toshio, the little boy, and the different subplots for all the characters that inhabited the house. My confusion mainly stemmed from how the movie would jump all over the place to focus on different characters instead of following a linear structure.

In contrast, I found The Grudge more watchable because of the better production values and that the branching plot lines. However, I was surprised that the film didn’t have any transitions like Ju-on did and still found it confusing when the plot jumped to different characters without warning. What I took issue from this version is how Americanized it was. It didn’t make any sense that there were so many Americans working with Karen in Japan and her romantic relationship with Doug felt unnecessary. In regards to the ending, I liked The Grudge one better because Ju-on felt too anticlimactic.

Another cultural difference between each film is the scare factor. In Ju-on the monsters are much slower and don’t move much. While the monsters appear, more menacing and the horror scenes are longer with more threatening elements in The Grudge. I think these changes help because the slower pace of Ju-on wouldn’t be very scary to an American audience. Another thing I felt The Grudge did better than Ju-on was the burping sound from the monster that I found laughably bad in the original. Still, despite taking different approaches both films relied on setting up their scares with creative uses of light and sound over using gore like traditional American horror films.

To summarize, I think both films contained similar characteristics with enough differences to make each version unique. I also felt that The Grudge was a more faithful to Ju-on then The Ring was to Ringu. I liked The Grudge best because it had better production values, and it was scarier than Ju-on. Finally, I would be curious to see how The Grudge would have turned out if it had taken place in America as opposed to Japan.

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